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🐻🌈Big Bouncy Ball🌈🐻[BETA]

🐻🌈Big Bouncy Ball🌈🐻[BETA]

A Roblox experience owned by Star Ocean 2024.

SportsENphysicsmultiplayercosmetics

Description (written by the developer; not a statement by this register)

⚡️🏆 "Big Bouncy Ball" NOW LIVE! 🏆⚡️ Swipe, roll, and CRASH your giant ball into the goal gate! ► Realistic collision experience! ► Unlock 20+ cool skins! ► Solo or 8-player chaos! JOIN NOW & become the Bounce Champion!

Last updated by the developer 18 Jul 2025, 03:27 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
3,202
lifetime visits
75%
liked (15 👍 / 5 👎)
102
favourites (31.9 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
599 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Beginnings · welcome2,575 · 0.00% win
Rookie Baller · welcome2,320 · 0.00% win
Ball Prodigy · other1,919 · 0.00% win
Goal Scored! · progression1,481 · 0.00% win
Match Progress Ⅰ · progression1,170 · 0.00% win
Ball Warrior · other959 · 0.00% win
Match Progress Ⅱ · progression182 · 0.00% win
Ball Gear · collection87 · 0.00% win
Match Progress Ⅲ · progression38 · 0.00% win
Skill Unlocked! · progression21 · 0.00% win
Match Progress Ⅳ · progression9 · 0.00% win
Match Progress Ⅴ · progression3 · 0.00% win
Match Progress Ⅷ · progression0 · 0.00% win
Match Progress Ⅶ · progression0 · 0.00% win
Match Progress Ⅵ · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.