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Double Jump Tower

Double Jump Tower

A Roblox experience owned by 평학이네.

ObbyENphysics-based humortower climbingfart mechanics

Double Jump Tower is an obby experience created on 2025-02-24. It currently has 232 players online. The game has accumulated 93,664,786 lifetime visits and 48,567 favorites. Its like percentage is 57.

Description (written by the developer; not a statement by this register)

Fart Booster

Last updated by the developer 21 Aug 2026, 20:28 UTC.

10
playing (measured 21 Aug 2026, 20:54 UTC)
93,961,891
lifetime visits
57%
liked (12,008 👍 / 8,990 👎)
49,710
favourites (0.5 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1015984.510 August 2026 — 159 players21 August 2026 — 10 players10 August 202621 August 2026
2 measurements spanning 11 days, net -149. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5410-149
10 Aug 2026, 14:49159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

무중력 코일
869 R$
중력 코일
319 R$
회복 코일
219 R$
스피드 코일
99 R$
라디오
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hard Mode Found! · other1,085,798 · 2.9% win
Complete the double jump tower!! · progression533,612 · 2.4% win
Is this...? · other52,283 · 0.20% win
Clear the Hard Mode of the Double Jump Tower!!! · progression3,708 · 0.00% win
Meet students · welcome2,248 · 0.00% win
Meet Bulukki · other1,365 · 0.00% win
Is this really it? · other1,105 · 0.00% win
Meet an organic farmer · other239 · 0.00% win
Meet Moziel · other70 · 0.00% win
The obby nil · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5721 August 2026 — 57 % liked23 August 2026 — 57 % liked2 September 2026 — 57 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:2157no change
23 Aug 2026, 13:1857no change
21 Aug 2026, 20:5457first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.