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☪️ Puasa Tower

☪️ Puasa Tower

A Roblox experience owned by Copyrend's Community.

SimulatorIDRamadhanTower ClimbingReligious Simulation

☪️ Puasa Tower is a simulator experience created on 2025-02-24. The game has accumulated 26,351,423 lifetime visits and 2,427,041 favorites. It currently has 0 players online. The experience holds a 59% like percentage. The description indicates gameplay involves climbing a tower while managing time and resting in a mosque during dark periods to avoid being left behind.

Description (written by the developer; not a statement by this register)

☪️ Puasa Tower Saat mendaki menara, perhatikan waktu! Jika langit mulai gelap, segera masuk ke musholah untuk beristirahat dan bersiap sebelum melanjutkan perjalanan. Jika terlambat, kamu akan tertinggal dalam kegelapan! Bisakah kamu mencapai puncak dengan tetap mengikuti aturan? Like game ini dan selesaikan tantangannya! Ramadhan

Last updated by the developer 4 Mar 2026, 08:21 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
26,351,423
lifetime visits
59%
liked (1,784 👍 / 1,230 👎)
2,427,105
favourites (92.1 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Speed Coil
89 R$
Jump Boost
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished · progression25,641 · 6.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5923 August 2026 — 59 % liked2 September 2026 — 59 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0559no change
23 Aug 2026, 15:5159first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.