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Run and Shoot Zombies!

Run and Shoot Zombies!

A Roblox experience owned by Little Games Team.

ShooterENzombie shootersimulatorboss fights

Run and Shoot Zombies! is a shooter experience created on 2025-02-24. It has 7,629,644 lifetime visits, 236,841 favorites, and a 95% like percentage. Currently, 3 users are playing. The description highlights weapon unlocking, boss fights, pets, and skills. Tags include simulator, zombie, and gun.

Description (written by the developer; not a statement by this register)

This isn’t your average simulator. ⚔️ Unlock powerful weapons 🛡️ Run and shoot zomies 💀 Hunt down bosses and take them out ✨ Pets, skills, and more await! 🎁 Use code NewPlayer for a head start! 🧸 Playground Map Update: Use code Toys! Don't forget to like and join the group! Tags: simulator, run, shoot, zombie, gun, guns, pets, titans, boss fights

Last updated by the developer 13 May 2026, 20:01 UTC.

3
playing (measured 10 Aug 2026, 15:02 UTC)
7,629,644
lifetime visits
95%
liked (58,362 👍 / 3,148 👎)
237,111
favourites (31.1 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE SQUAD Membership
99 R$
Mega Luck!
79 R$
+2 Pet Slots!
49 R$
Luck!
29 R$
Double Ammo!
9 R$
Double Trophies!
9 R$
x3 Egg Hatch
9 R$
Double Tags!
9 R$
Auto Enchant
4 R$
Auto Hatch
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Journey Begins · welcome3,788,450 · 100.0% win
Mob Slayer · other1,191,164 · 26.7% win
Forest Guard · other743,202 · 6.7% win
Dune Conqueror · progression91,119 · 0.00% win
Ice King · other24,172 · 0.00% win
Corporal · other16,781 · 0.00% win
Savage Hunter · other9,057 · 0.00% win
Sugarbane · other6,811 · 0.00% win
Moonwalker · other3,321 · 0.00% win
Tireless Fighter · other1,374 · 0.00% win
Teddy's End · progression1,331 · 0.00% win
The Legend · other271 · 0.00% win
The Exterminator · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:2295no change
12 Oct 2026, 22:2195no change
2 Oct 2026, 22:2095no change
22 Sept 2026, 22:1995no change
12 Sept 2026, 22:1995no change
2 Sept 2026, 22:1795no change
23 Aug 2026, 22:1695no change
13 Aug 2026, 22:1595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.