Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[☢] Acquired Inc Reactor Facility

[☢] Acquired Inc Reactor Facility

A Roblox experience owned by Acquired Inc.

SimulatorENsimulationteam-basedindustrial

Description (written by the developer; not a statement by this register)

Welcome to Acquired Inc Reactor Facility! ● ☢ Operate the Main Reactor, ● 🗺 Explore the large map, ● ⚔ Fight on combative teams! !!! The AIRF community is well moderated and maintained, the game is also updated and made to be fun. If you have any suggestions, you can share them. [<V1.0.0 - Release>]

Last updated by the developer 17 Aug 2026, 15:10 UTC.

2
playing (measured 17 Aug 2026, 16:33 UTC)
798
lifetime visits
78%
liked (7 👍 / 2 👎)
13
favourites (16.3 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 16:332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Raiders Team Access
60 R$
Permanent* Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to AIRF · welcome108 · 85.7% win
Reactor Startup · progression52 · 42.9% win
Reactor Meltdown · progression25 · 14.3% win
SAFEGUARD Procedure Detonation · other11 · 0.00% win
Tri-Protocol5 · 0.00% win
SAFEGUARD Procedure Cancellation · other5 · 0.00% win
Reactor Scram · progression5 · 0.00% win
Reactor Refuel · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717874.520 August 2026 — 71 % liked30 August 2026 — 78 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 09:0178+7
20 Aug 2026, 06:3871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.