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Potato Tycoon πŸ₯”

Potato Tycoon πŸ₯”

A Roblox experience owned by ItsaDuck's Game Development.

TycoonENfactoryrebirthidle

Potato Tycoon πŸ₯” is a tycoon experience created on 2025-02-24. It has accumulated 1,989,975 lifetime visits and 145,162 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The description outlines mechanics involving buying droppers, selling potatoes, and rebirthing to unlock gears.

Description (written by the developer; not a statement by this register)

πŸ₯” Welcome to Potato Factory Tycoon! πŸ₯” Buy droppers that produce potatoes! πŸ₯” Sell potatoes for money! πŸ’΅ Buy more things with the money you earn! πŸ“¦ Rebirth by completing the tycoon! πŸ”„ Unlock awesome gears by rebirthing! ⛏️ Private servers are free!

Last updated by the developer 1 Jan 2026, 14:45 UTC.

0
playing (measured 10 Aug 2026, 20:53 UTC)
1,989,975
lifetime visits
71%
liked (1,067 πŸ‘ / 427 πŸ‘Ž)
145,255
favourites (73.0 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Panel
399 R$
x5 Cash
399 R$
Auto Collect
149 R$
x2 Cash
99 R$
Golden Dropper
39 R$
Golden Upgrader
39 R$
x2 Speed
20 R$
x2 Jump
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome1,252,223 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.514 August 2026 β€” 72 % liked3 September 2026 β€” 72 % liked13 September 2026 β€” 72 % liked23 September 2026 β€” 72 % liked3 October 2026 β€” 71 % liked13 October 2026 β€” 71 % liked23 October 2026 β€” 71 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:3271no change
13 Oct 2026, 12:3171no change
3 Oct 2026, 12:3071-1
23 Sept 2026, 12:2272no change
13 Sept 2026, 12:1972no change
3 Sept 2026, 12:1872no change
14 Aug 2026, 09:3372first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.