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Shape Block Bridge

Shape Block Bridge

A Roblox experience owned by Skyrunner Minigames.

ObbyENshape matchingparkourobstacle course

Shape Block Bridge is an obby experience created on 2025-02-24. It has accumulated 6,548,482 lifetime visits and 537,829 favorites. The game currently has 0 players online. It holds an 84% like percentage. The description indicates gameplay involves running to displayed shapes to avoid losing. Perks like jetpacks are mentioned.

Description (written by the developer; not a statement by this register)

🎨 Run to the shape displayed on-screen! ❌ If you are standing on the wrong shape when the time is up, you lose. 🏆 Reach the end for a big prize! 💸 Earn cash and unlock perks such as a jetpack or helicopter! [Tags] color block race shape race image race mega fun easy obby difficulty chart obby squid game glass bridge red light green light 1% win obby parkour obstacle course

Last updated by the developer 28 Sept 2025, 05:04 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
6,548,482
lifetime visits
84%
liked (1,690 👍 / 325 👎)
537,823
favourites (82.1 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Laser Gun
399 R$
+4 Pet Equip
399 R$
Fling Gloves
299 R$
Triple Hatch
299 R$
Double Cash
299 R$
VIP
299 R$
+200 Pet Storage
199 R$
Double Jump
199 R$
Double Wins
199 R$
Fun Zone
199 R$
Sword
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Sprint
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Winner · other1,267,026 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2284no change
13 Aug 2026, 23:2084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.