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Coral Canyon (Obby King)

Coral Canyon (Obby King)

A Roblox experience owned by BlazeCore Studios.

ObbyENobstacle coursetier 4 difficultybadge rewards

Coral Canyon (Obby King) is an obby experience created on 2025-02-24. It has recorded 15,064,382 lifetime visits and 22,086 favorites. The title holds a 96% like percentage. Currently, zero users are playing. The game supports mobile ShiftLock and offers badge rewards. Commands for /korblox and /headless are available within the experience.

Description (written by the developer; not a statement by this register)

Map for obby kings. If you read this, you should join immediately. Difficulty: Tier 4 Mobile ShiftLock ☑️ Badge Rewards ☑️ Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 16 Jun 2025, 20:12 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
15,064,382
lifetime visits
96%
liked (39,665 👍 / 1,725 👎)
22,068
favourites (1.5 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,499 R$
Gold Magic Carpet
999 R$
Portal Gun
899 R$
Blow Dryer
599 R$
Laser Gun
499 R$
Sword
399 R$
Balloons
399 R$
Grapple Hook
249 R$
Jetpack
249 R$
Fusion Coil
229 R$
Slap Hand
199 R$
Taser
149 R$
BoomBox
99 R$
Text Sign
49 R$
Trowel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,339,769 · 100.0% win
Win · progression947,733 · 50.0% win
Rubber Duck · collection70,220 · 0.00% win
Teddy Bear · collection30,978 · 0.00% win
Secret Room · secret20,230 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:0796no change
23 Aug 2026, 17:5096no change
13 Aug 2026, 17:4996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.