Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Untitled Merge Game

Untitled Merge Game

A Roblox experience owned by Code Brothers.

PuzzleENmerge mechanicachievement huntingbeta testing

Description (written by the developer; not a statement by this register)

Welcome to Untitled Merge Game!! 📜 Updates every month (UNLESS VERY BIG UPDATE) 📜 ✨ Quite different from normal merge games!!! ✨ 🍀 It has many maps to suit your likings! 🍀 🚩 Be out on the search for achievements, they are neat to have! 🚩 (👾 GAME IN BETA, EXPECT HUGE AMOUNT OF BUGS AND ERRORS. 👾) Thanks for playing the game! 😊 NOTE: This game is heavily inspired by "Merge! Classic" Be sure to check out the original game here: https://www.roblox.com/games/6290127827/Merge-Classic

Last updated by the developer 17 Nov 2025, 13:11 UTC.

0
playing (measured 15 Aug 2026, 04:36 UTC)
694
lifetime visits
100%
liked (22 👍 / 0 👎)
12
favourites (17.3 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tom · collection179 · 0.00% win
Billy · collection176 · 0.00% win
Welcome Badge · welcome176 · 0.00% win
Jerry · collection163 · 0.00% win
James · collection140 · 0.00% win
Rex · collection127 · 0.00% win
Luise · collection113 · 0.00% win
Roso · collection96 · 0.00% win
Daniel · collection80 · 0.00% win
Rohan · collection68 · 0.00% win
Josh · collection61 · 0.00% win
Orin · collection54 · 0.00% win
Nemo · collection53 · 0.00% win
Lorenzo · collection53 · 0.00% win
Dagger · collection52 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.