[NEW!] Swordsman Simulator! ⚔️
A Roblox experience owned by Mook Slayers.
SimulatorENSword FightingSimulatorKing of the Hill
[NEW!] Swordsman Simulator! ⚔️ is a simulator experience created on 2025-02-24. The title has accumulated 3,128,014 lifetime visits and 251,943 favorites. It maintains a 95% like percentage. Currently, zero users are playing the game. The description highlights an Easter event, strength training mechanics, and a King of the hill battle system. Premium and friend invite benefits offer percentage boosts.
Description (written by the developer; not a statement by this register)
🐰 NEW EASTER EVENT! 💪 Train your strength with your sword! ⚔️ Fight with your sword and become the King of the hill! 🏆 Train to get on leaderboard! 📆 Updates every saturday! ⭐ Like and favorite the game! 🔥 Join the group for a free PET! https://www.roblox.com/communities/35668775/Mook-Slayers#!/about ⭐ Premium benefits: +10% 👥 Friend Invite benefits: +5% each friend Tags: Sword, Simulator, Clicker, Progression, Idle, PVP, Rich, King, Battle, Training, Automatic, Progress, Epic, Anime, Sonic, Reaper, Scythe
Last updated by the developer 5 May 2026, 17:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:33 | 95 | no change |
| 14 Aug 2026, 05:31 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.