Tailor Swiftly
A Roblox experience owned by Roblox Resources.
SimulatorENsimulationphysicscreation
Description (written by the developer; not a statement by this register)
Check out the video in the linked Youtube channel! A UI for creating and editing cloth using classic sewing paradigms. The cloth is made of point masses and springs (for spandex) or ropes (for cotton), and the point positions are updated in each heartbeat to position the vertices of an EditableMesh. Hit the "Create Cotton" or "Create Spandex" button to make a new piece of fabric. The yellow box establishes where the new fabric is created. Click any side to reposition it. Drape - move a point and drop it Hold - move a point and it stays in midair where you lift it Pin - move a point over another part and it will stay pinned to that part Drop/Unpin - click a point to release it from being held or pinned Tack - sew a point to another point Sew - drag over several points to sew each to the neares point on another piece of fabric Rip - undo sewing or tacking Cut - click a point and drag through fabric to remove connections and triangles. This was PrinceTybalt's Hackweek 2024 Project
Last updated by the developer 9 May 2025, 16:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 07:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 30 Aug 2026, 06:23 | 84 | +1 |
| 20 Aug 2026, 04:22 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.