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Tailor Swiftly

Tailor Swiftly

A Roblox experience owned by Roblox Resources.

SimulatorENsimulationphysicscreation

Description (written by the developer; not a statement by this register)

Check out the video in the linked Youtube channel! A UI for creating and editing cloth using classic sewing paradigms. The cloth is made of point masses and springs (for spandex) or ropes (for cotton), and the point positions are updated in each heartbeat to position the vertices of an EditableMesh. Hit the "Create Cotton" or "Create Spandex" button to make a new piece of fabric. The yellow box establishes where the new fabric is created. Click any side to reposition it. Drape - move a point and drop it Hold - move a point and it stays in midair where you lift it Pin - move a point over another part and it will stay pinned to that part Drop/Unpin - click a point to release it from being held or pinned Tack - sew a point to another point Sew - drag over several points to sew each to the neares point on another piece of fabric Rip - undo sewing or tacking Cut - click a point and drag through fabric to remove connections and triangles. This was PrinceTybalt's Hackweek 2024 Project

Last updated by the developer 9 May 2025, 16:51 UTC.

0
playing (measured 12 Aug 2026, 07:47 UTC)
843
lifetime visits
84%
liked (21 👍 / 4 👎)
40
favourites (47.4 per 1k visits)
24 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:470first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

838483.520 August 2026 — 83 % liked30 August 2026 — 84 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 06:2384+1
20 Aug 2026, 04:2283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.