AI Friendzone RP
A Roblox experience owned by Project Alterans.
RoleplayENAI NPCRoleplayChatting
AI Friendzone RP is a roleplay experience created on 2025-02-25. The game has accumulated 5,795,315 lifetime visits and 218,373 favorites. It holds a 91% like percentage. Currently, zero users are playing the experience. The description notes updates regarding affinity bugs and NPC interactions.
Description (written by the developer; not a statement by this register)
Update 22 Thanks for the continuous feedback! This update focuses on key fixes and ongoing refinements. We've resolved the Negative Affinity bug, making it easier to recover affinity with your Ai characters. Jump back into the action without the unnecessary friction! Now, your NPC characters are more connected than ever to the game world! They not only react and comment on the outfits you choose, but also express their own emotions and actions during conversations, making every interaction even more immersive and realistic. In the meantime, we're still working on the greater world right now, so stay tuned for future updates on this. Instructions: 1) Choose your favorite scene! 2) Summon your Ai NPC friend!! 3) Start chatting!
Last updated by the developer 28 Jun 2026, 00:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 00:31 | 91 | no change |
| 24 Aug 2026, 00:30 | 91 | no change |
| 14 Aug 2026, 00:23 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.