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AI Friendzone RP

AI Friendzone RP

A Roblox experience owned by Project Alterans.

RoleplayENAI NPCRoleplayChatting

AI Friendzone RP is a roleplay experience created on 2025-02-25. The game has accumulated 5,795,315 lifetime visits and 218,373 favorites. It holds a 91% like percentage. Currently, zero users are playing the experience. The description notes updates regarding affinity bugs and NPC interactions.

Description (written by the developer; not a statement by this register)

Update 22 Thanks for the continuous feedback! This update focuses on key fixes and ongoing refinements. We've resolved the Negative Affinity bug, making it easier to recover affinity with your Ai characters. Jump back into the action without the unnecessary friction! Now, your NPC characters are more connected than ever to the game world! They not only react and comment on the outfits you choose, but also express their own emotions and actions during conversations, making every interaction even more immersive and realistic. In the meantime, we're still working on the greater world right now, so stay tuned for future updates on this. Instructions: 1) Choose your favorite scene! 2) Summon your Ai NPC friend!! 3) Start chatting!

Last updated by the developer 28 Jun 2026, 00:43 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
5,795,315
lifetime visits
91%
liked (36,361 👍 / 3,648 👎)
217,931
favourites (37.6 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Role
149 R$
All Outfits Pass
89 R$
Multiple Characters (2)
75 R$
Multiple Characters (3)
75 R$
REPLACE
19 R$
REPLACE
19 R$
REPLACE
19 R$
REPLACE
19 R$
REPLACE
19 R$
REPLACE
19 R$
REPLACE
19 R$
REPLACE
19 R$
REPLACE
19 R$
REPLACE
19 R$
REPLACE
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,955,692 · 91.4% win
I Know You! · other2,503,773 · 91.4% win
Small Talker! · other249,631 · 0.00% win
Everybody Knows My Name! · other15,844 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3191no change
24 Aug 2026, 00:3091no change
14 Aug 2026, 00:2391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.