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MEGA Rolls 🎲

MEGA Rolls 🎲

A Roblox experience owned by Ducky Developments.

TycoonENdice rollingincremental/idlerebirth mechanic

MEGA Rolls 🎲 is a tycoon experience created on 2025-02-25. It has recorded 2,085,427 lifetime visits and 13,034 favorites. The current player count is 2. The game holds a 95% like percentage. The description indicates the experience is discontinued and notes potential data issues.

Description (written by the developer; not a statement by this register)

⚠️ Discontinued. Known to have potential data issues. ⚠️ Welcome to MEGA Rolls! 🎲 🤑 Roll your dice to earn in-game money! 💵 📈 Use your money to purchase upgrades to gain faster! 📈 🎲 Get new skins for your dice to increase your earnings! 🎲 🤫 Rebirth to unlock hidden secrets 🤫 And lastly, enjoy your time 🎉 Remember to Like 👍 and Favorite ⭐ the game for updates! Updates every week 📅

Last updated by the developer 8 Jun 2026, 02:18 UTC.

2
playing (measured 10 Aug 2026, 16:07 UTC)
2,085,427
lifetime visits
95%
liked (30,631 👍 / 1,507 👎)
13,050
favourites (6.3 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+4 Skin Summons
799 R$
+2 Dice Equip
349 R$
+2 Skin Summons
299 R$
VIP
249 R$
2x Diamond Dice
249 R$
2x Luck
249 R$
+1 Dice Equip
199 R$
2x Golden Dice
199 R$
2x Duplicate Dice
199 R$
2x Level XP
149 R$
2x Diamonds
149 R$
2x Doolars
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome 👋 · welcome557,538 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0795no change
14 Aug 2026, 09:0695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.