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Railway Feed

Railway Feed

A Roblox experience owned by Fab gourp.

TycoonENfoodcandysimulation

Railway Feed is a tycoon experience created on 2025-02-25. The game has accumulated 1,965,356 lifetime visits and 1,841 favorites. Currently, 3 players are active. The title holds a 71% like percentage. The description identifies the content as food and candy.

Description (written by the developer; not a statement by this register)

Railway Feed is food and candy! 🍭

Last updated by the developer 1 Aug 2026, 18:39 UTC.

3
playing (measured 10 Aug 2026, 20:17 UTC)
1,965,356
lifetime visits
72%
liked (554 👍 / 220 👎)
2,172
favourites (1.1 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
5,000 R$
Inf Wins
400 R$
Troll Train
300 R$
VIP
150 R$
Candy
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas Happy Limited · other4,062 · 0.00% win
Candy 100 unlock · collection3,699 · 0.00% win
Turkey 50 · other2,426 · 0.00% win
Turkey 100 · other839 · 0.00% win
??? · other735 · 0.00% win
Gummy Diamonds · collection571 · 0.00% win
Candy 250 unlock · other527 · 0.00% win
New year · other513 · 0.00% win
Wins 500 · progression488 · 0.60% win
Wins 750 · progression428 · 0.00% win
Wins 1000 · progression420 · 0.00% win
Wins 2500 · progression326 · 0.00% win
Wins 5000 · progression290 · 0.00% win
Conjuror's Fist (only Limited) · collection270 · 1.2% win
Candy 500 unlock · collection270 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717271.514 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 71 % liked23 October 2026 — 72 % liked2 November 2026 — 72 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:3672no change
23 Oct 2026, 12:3572+1
13 Oct 2026, 12:3471no change
3 Oct 2026, 12:3371no change
23 Sept 2026, 12:3271no change
13 Sept 2026, 12:2371no change
3 Sept 2026, 12:2171no change
24 Aug 2026, 09:4571no change
14 Aug 2026, 09:3871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.