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Railway Feed

Railway Feed

A Roblox experience owned by Fab gourp.

TycoonENfoodcandysimulation

Railway Feed is a tycoon experience created on 2025-02-25. The game has accumulated 1,965,356 lifetime visits and 1,841 favorites. Currently, 3 players are active. The title holds a 71% like percentage. The description identifies the content as food and candy.

Description (written by the developer; not a statement by this register)

Railway Feed is food and candy! 🍭

Last updated by the developer 1 Aug 2026, 18:39 UTC.

3
playing (measured 10 Aug 2026, 20:17 UTC)
1,965,356
lifetime visits
71%
liked (538 👍 / 217 👎)
1,892
favourites (1.0 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
5,000 R$
Inf Wins
400 R$
Troll Train
300 R$
VIP
150 R$
Candy
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Christmas Happy Limited · other4,062 · 0.00% win
Candy 100 unlock · collection3,699 · 0.00% win
Turkey 50 · other2,426 · 0.00% win
Turkey 100 · other839 · 0.00% win
??? · other711 · 0.00% win
Candy 250 unlock · other527 · 0.00% win
New year · other513 · 0.00% win
Wins 500 · progression461 · 0.50% win
Wins 750 · progression409 · 0.50% win
Wins 1000 · progression400 · 0.50% win
Gummy Diamonds · collection345 · 1.9% win
Wins 2500 · progression313 · 0.50% win
Wins 5000 · progression278 · 0.50% win
Candy 500 unlock · collection270 · 0.00% win
Turkey 250 · other239 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:4571no change
14 Aug 2026, 09:3871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.