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Bunny Tycoon

Bunny Tycoon

A Roblox experience owned by Studio In Development.

TycoonENtycoonmergeanimals

Bunny Tycoon is a tycoon experience created on 2025-02-25. It has 2,250,349 lifetime visits and 17,458 favorites. Currently, 28 users are playing. The game holds a 96% like percentage. The description mentions building bunny towers, harvesting crops, and merging variants. Weekend cash bonuses and automatic saving are noted features.

Description (written by the developer; not a statement by this register)

🐇 Welcome to Bunny Tycoon! Can you build the tallest tower of adorable bunnies? 🌱 Grow a garden and harvest crops for powerful boosts ⚡ Upgrade your Packing Shed to pack Carrots faster ✨ Merge & discover rare bunny variants 🚀 2X Cash on weekends! 💾 Progress saves automatically! 🎁 Codes: 👍 Remember to like the game, a community code will be unlocked at 10,000 likes! [👍 5K] 5KTHX [👍 1K] Happy1k [Release] RELEASE

Last updated by the developer 7 Jun 2026, 23:39 UTC.

28
playing (measured 10 Aug 2026, 16:52 UTC)
2,250,349
lifetime visits
96%
liked (18,024 👍 / 727 👎)
17,680
favourites (7.9 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5246first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
399 R$
Double Carrots
349 R$
Auto Pack
249 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,074,798 · 100.0% win
Tier 2 Unlocked · progression844,537 · 82.3% win
Tier 3 Unlocked · progression695,299 · 67.8% win
Tier 4 Unlocked · progression539,382 · 59.1% win
Tier 5 Unlocked · progression336,330 · 47.1% win
Tier 6 Unlocked · progression145,656 · 28.1% win
Tier 7 Unlocked · progression82,315 · 18.6% win
Tier 8 Unlocked · progression27,562 · 11.2% win
Tier 9 Unlocked · progression5,720 · 3.9% win
Tier 10 Unlocked · progression1,693 · 0.40% win
Tier 11 Unlocked · progression668 · 0.30% win
Tier 12 Unlocked · progression278 · 0.40% win
Tier 13 Unlocked · progression125 · 0.10% win
Tier 14 Unlocked · progression58 · 0.00% win
Tier 15 Unlocked · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:3396no change
14 Aug 2026, 08:3296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.