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Bunny Tycoon

Bunny Tycoon

A Roblox experience owned by Studio In Development.

TycoonENtycoonmergeanimals

Bunny Tycoon is a tycoon experience created on 2025-02-25. It has 2,250,349 lifetime visits and 17,458 favorites. Currently, 28 users are playing. The game holds a 96% like percentage. The description mentions building bunny towers, harvesting crops, and merging variants. Weekend cash bonuses and automatic saving are noted features.

Description (written by the developer; not a statement by this register)

🐇 Welcome to Bunny Tycoon! Can you build the tallest tower of adorable bunnies? 🌱 Grow a garden and harvest crops for powerful boosts ⚡ Upgrade your Packing Shed to pack Carrots faster ✨ Merge & discover rare bunny variants 🚀 2X Cash on weekends! 💾 Progress saves automatically! 🎁 Codes: 👍 Remember to like the game, a community code will be unlocked at 10,000 likes! [👍 5K] 5KTHX [👍 1K] Happy1k [Release] RELEASE

Last updated by the developer 7 Jun 2026, 23:39 UTC.

28
playing (measured 10 Aug 2026, 16:52 UTC)
2,250,349
lifetime visits
96%
liked (18,797 👍 / 750 👎)
18,266
favourites (8.1 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:5246first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
399 R$
Double Carrots
349 R$
Auto Pack
249 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,107,314 · 100.0% win
Tier 2 Unlocked · progression868,050 · 83.4% win
Tier 3 Unlocked · progression714,611 · 54.6% win
Tier 4 Unlocked · progression554,895 · 35.7% win
Tier 5 Unlocked · progression347,143 · 19.6% win
Tier 6 Unlocked · progression151,708 · 8.3% win
Tier 7 Unlocked · progression86,203 · 7.3% win
Tier 8 Unlocked · progression29,144 · 6.4% win
Tier 9 Unlocked · progression6,214 · 2.0% win
Tier 10 Unlocked · progression1,861 · 0.00% win
Tier 11 Unlocked · progression737 · 0.00% win
Tier 12 Unlocked · progression314 · 0.00% win
Tier 13 Unlocked · progression144 · 0.00% win
Tier 14 Unlocked · progression65 · 0.00% win
Tier 15 Unlocked · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:3396no change
13 Oct 2026, 11:3296no change
3 Oct 2026, 11:3196no change
23 Sept 2026, 11:2396no change
13 Sept 2026, 11:2296no change
3 Sept 2026, 11:2196no change
24 Aug 2026, 08:3396no change
14 Aug 2026, 08:3296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.