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POTATO WAR! (BETA)

POTATO WAR! (BETA)

A Roblox experience owned by Braunvolk Studio.

ShooterENdeathmatchshootermultiplayer

Description (written by the developer; not a statement by this register)

IT'S POTATO TIME! ready your guns destroy any potato in your path Be the last potato standing in a deathmatch😱 With many maps Includes :House :Carriers :Desert :Dunes :Entrenched :Jungle :Norway :Table top :Pillers :Trench :Ted :Lobby Fight :Toilet. And With 50+ Characters A Experience by :Boltcrusher57(👑) :Benzomieofficial(⚒️) :Nice_Kidjr(⚒️) (Owner & Workers of the Braunvolk Studio group)

Last updated by the developer 8 Aug 2025, 16:32 UTC.

0
playing (measured 26 Aug 2026, 14:23 UTC)
418
lifetime visits
86%
liked (6 👍 / 1 👎)
6
favourites (14.4 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game Pack 1😗
258 R$
Bill & Jill Gun🔫 (Only Works On Bill & Jill)
144 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome98 · 0.00% win
First Match · welcome47 · 0.00% win
I'm The Best Player EVER! · progression38 · 0.00% win
Parkour! · progression21 · 0.00% win
Parkour! 2.0 · progression18 · 0.00% win
Potato Picture · secret11 · 0.00% win
Taco · secret10 · 0.00% win
Secret Room🤫 · secret9 · 0.00% win
I Died To Get This Badge! · secret7 · 0.00% win
A Very Hardened Potato · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.