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Easter [HORROR]

Easter [HORROR]

A Roblox experience owned by EASTER BUNNY VERY SCARY.

HorrorENhorrorescapeeaster

Description (written by the developer; not a statement by this register)

Easter HORROR 🐰🎃 This Easter, forget about eggs and bunnies — darkness has taken over the holiday! You’re trapped in a creepy, abandoned Easter-themed amusement park where nothing is as it seems. Strange, horrifying creatures lurk behind every corner, and the Easter spirit has been twisted into something far more sinister. Can you escape before the nightmarish horrors catch up to you? ⚠️ This game contains jump scares and horror elements. Play at your own risk! Can you survive the Easter nightmare? 🐣😱

Last updated by the developer 20 Mar 2025, 12:14 UTC.

0
playing (measured 12 Aug 2026, 05:50 UTC)
62,310
lifetime visits
51%
liked (82 👍 / 78 👎)
1,218
favourites (19.5 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG
499 R$
MEGA Rifle
449 R$
GIGA Shotgun
285 R$
GOD'S HAMMER
209 R$
Infinite Revives
119 R$
[DEADLY] REVOLVER
119 R$
[INFINITE] JUMPSCARE EVERYONE
119 R$
Booster Drink
99 R$
[TROLL] Banana TRAP
49 R$
Ultra FlashLight
24 R$
2x Speed
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome44,961 · 0.00% win
YOU SURVIVED! · progression1,894 · 0.00% win
... · other50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.