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Jamaica High School Roleplay BETA

Jamaica High School Roleplay BETA

A Roblox experience owned by Infinite Roleplay Community Jamaica.

RoleplayENschool lifecaribbean culturesocial interaction

Description (written by the developer; not a statement by this register)

UNDER DEVELOPMENT BY SUMMIT ROLEPLAY COMMUNITY 🎓 Welcome to Jamaica High School Roleplay – The Ultimate Jamaican High School Roleplay! 🇯🇲 Step into the vibrant world of JHSR, a realistic Jamaican high school roleplay where you can experience student life like never before! 📚 Attend Classes & Learn – Take part in interactive lessons, complete assignments, and level up your knowledge. 🏀 Join Clubs & Sports – Compete in track & field, football, and cricket, or enroll in different clubs. 🎤 Jamaican Culture & Vibes – Enjoy authentic patois slang, school events, dancehall parties, and island-inspired locations. 👮 Be a Prefect or Staff – Maintain discipline as a prefect, assist teachers, or even take on the role of a principal! 🍽️ Grab Some Local Food – Stop by the school canteen for delicious Jamaican patties, fried chicken, and refreshing bag juice! 🎉 After-School Fun – Hang out with friends, explore the town, and experience the real-life culture of a Jamaican school.

Last updated by the developer 9 Jun 2026, 19:00 UTC.

0
playing (measured 10 Aug 2026, 21:00 UTC)
13,625
lifetime visits
74%
liked (28 👍 / 10 👎)
76
favourites (5.6 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Principal Pass
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to JHS · welcome5,611 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

74767516 August 2026 — 76 % liked15 September 2026 — 74 % liked16 August 202615 September 2026
2 measurements spanning 30 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 19:3174-2
16 Aug 2026, 19:2076first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.