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🌙Moon Tower

🌙Moon Tower

A Roblox experience owned by RaidenVince.

ObbyENTower of HellObbyParkour

🌙Moon Tower is an Obby experience created on 2025-02-25. It has recorded 14,300,629 lifetime visits and 512,907 favorites. Currently, 153 players are active. The game holds a 66% like percentage. Updates include 50 added stages, free VIP servers, bug fixes, quality of life improvements, and enhanced sound effects.

Description (written by the developer; not a statement by this register)

Welcome To 🌙Moon Tower - Tower Of Hell! Welcome to Tower of Hell! In this Obby you can escape the tower of hell, Play all the obstacles! Play today 😊 📜Update Log📜 50 Stages added Free VIP servers Bugs fixed QoL added Better SFX 🔥Check out the group!🔥 https://www.roblox.com/communities/33804963/RaidenVince#!/about Be sure to like 👍 and favorite ⭐ the game!

Last updated by the developer 29 May 2026, 18:58 UTC.

43
playing (measured 21 Aug 2026, 20:54 UTC)
14,387,485
lifetime visits
65%
liked (974 👍 / 526 👎)
528,320
favourites (36.7 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

438865.510 August 2026 — 88 players21 August 2026 — 43 players10 August 202621 August 2026
2 measurements spanning 11 days, net -45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–95 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5443-45
10 Aug 2026, 18:1788first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
99 R$
Grapple Hook
69 R$
Speed Coil
49 R$
VIP
49 R$
Deluxe Gravity Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

656665.513 August 2026 — 66 % liked21 August 2026 — 66 % liked23 August 2026 — 66 % liked2 September 2026 — 66 % liked12 September 2026 — 66 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked13 August 202622 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 18:4565no change
12 Oct 2026, 18:3665no change
2 Oct 2026, 18:3465no change
22 Sept 2026, 18:3265-1
12 Sept 2026, 18:2266no change
2 Sept 2026, 18:1966no change
23 Aug 2026, 18:0866no change
21 Aug 2026, 20:5466no change
13 Aug 2026, 18:0766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.