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[MANDRA & MENU!] Titan Clash

[MANDRA & MENU!] Titan Clash

A Roblox experience owned by Piv Studio.

Fighting & PvPENkaijupvpopen world

[MANDRA & MENU!] Titan Clash is a fighting-pvp Roblox experience created on 2025-02-25. The title currently has 1 player. It has accumulated 515,683 lifetime visits and 1,521 favorites. The game holds a 74% like percentage. The description indicates PVP and open world kaiju mechanics inspired by Jurassic Blocky.

Description (written by the developer; not a statement by this register)

MANDRA ARRIVES IN TITAN CLASH!!! "Titan Clash" 🐉Titan Clash is PVP and open World kaiju game ! ✨The game's mechanics are inspired by "Jurassic Blocky" 🕹Game controls: Pc: Roar - R Light Attack's - Mouse 1 Special Ability - F Shift (CONTROL) lock - ctrl Sprint - R Controller: * **ROAR — Y * **SPECIAL ATTACK — X * **ATTACK — RT * **RUN — LT * **SHIFTLOCK — DPAD UP * **SWIM UP/DOWN — B / A 😎 Please, Like and favorite this game for MORE better updates! 💕All rights go to Legendary Entert. and TOHO Co. Ltd.

Last updated by the developer 3 Aug 2026, 12:25 UTC.

1
playing (measured 11 Aug 2026, 13:19 UTC)
515,683
lifetime visits
69%
liked (322 👍 / 145 👎)
1,958
favourites (3.8 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100K KCELLS!
9,999 R$
5000 KCELLS
500 R$
1000 KCELLS!
100 R$
EX GODZILLA JR
99 R$
500 KCELLS!
40 R$
300 KCELLS!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EX GODZILLA JR · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697471.514 August 2026 — 74 % liked24 August 2026 — 74 % liked3 September 2026 — 72 % liked13 September 2026 — 71 % liked24 September 2026 — 70 % liked4 October 2026 — 70 % liked14 October 2026 — 70 % liked24 October 2026 — 69 % liked3 November 2026 — 69 % liked14 August 20263 November 2026
9 measurements spanning 80 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 00:3469no change
24 Oct 2026, 00:3369-1
14 Oct 2026, 00:3270no change
4 Oct 2026, 00:3170no change
24 Sept 2026, 00:3170-1
13 Sept 2026, 23:0471-1
3 Sept 2026, 22:5172-2
24 Aug 2026, 21:0274no change
14 Aug 2026, 21:0174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.