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[MANDRA & MENU!] Titan Clash

[MANDRA & MENU!] Titan Clash

A Roblox experience owned by Piv Studio.

Fighting & PvPENkaijupvpopen world

[MANDRA & MENU!] Titan Clash is a fighting-pvp Roblox experience created on 2025-02-25. The title currently has 1 player. It has accumulated 515,683 lifetime visits and 1,521 favorites. The game holds a 74% like percentage. The description indicates PVP and open world kaiju mechanics inspired by Jurassic Blocky.

Description (written by the developer; not a statement by this register)

MANDRA ARRIVES IN TITAN CLASH!!! "Titan Clash" 🐉Titan Clash is PVP and open World kaiju game ! ✨The game's mechanics are inspired by "Jurassic Blocky" 🕹Game controls: Pc: Roar - R Light Attack's - Mouse 1 Special Ability - F Shift (CONTROL) lock - ctrl Sprint - R Controller: * **ROAR — Y * **SPECIAL ATTACK — X * **ATTACK — RT * **RUN — LT * **SHIFTLOCK — DPAD UP * **SWIM UP/DOWN — B / A 😎 Please, Like and favorite this game for MORE better updates! 💕All rights go to Legendary Entert. and TOHO Co. Ltd.

Last updated by the developer 3 Aug 2026, 12:25 UTC.

1
playing (measured 11 Aug 2026, 13:19 UTC)
515,683
lifetime visits
74%
liked (278 👍 / 96 👎)
1,588
favourites (3.1 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:193first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

100K KCELLS!
9,999 R$
5000 KCELLS
500 R$
1000 KCELLS!
100 R$
EX GODZILLA JR
99 R$
500 KCELLS!
40 R$
300 KCELLS!
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

EX GODZILLA JR · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0274no change
14 Aug 2026, 21:0174first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.