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A Broken Promise [NEW UPDATE]

A Broken Promise [NEW UPDATE]

A Roblox experience owned by sponge i think.

HorrorENhorrorslow burnanomalies

A Broken Promise [NEW UPDATE] is a horror experience created on 2025-02-25. It has 7,937,912 lifetime visits, 49,880 favorites, and a 61% like percentage. Currently, 3 users are playing. The game features slow-burn horror elements, random events, and unseen entities. Private servers are recommended for optimal gameplay. Controls include TAB for settings, Z for zoom, and Shift to sprint.

Description (written by the developer; not a statement by this register)

a world they shaped a world they fear this game contains loud sounds and horror elements DO NOT USE THE ORIGINAL ENTITIES / ASSETS FROM THIS GAME FOR OTHER MEDIA enjoy your stay =) a broken promise is a slow burn horror experience built to make you question everything around you random events strange anomalies and unseen entities slowly twist the world the longer you stay private servers are highly recommended for the best experience please forgive the shortcomings of this game Controls: TAB – Settings Z – Zoom Shift - Sprint Credits: Special Thanks to: TangoTheMangoGaming for making entity concepts Green wisp and bad sun: VOTV Icon and Logo art: Guilherme_legal123 Apex (apex.sub): moon textures and extra help Mark101 ARG Spectator Skin: THE DECAYED

Last updated by the developer 10 Aug 2026, 10:52 UTC.

3
playing (measured 10 Aug 2026, 18:47 UTC)
7,937,912
lifetime visits
62%
liked (8,246 👍 / 5,154 👎)
49,908
favourites (6.3 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:477first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Here we are. · welcome666,270 · 0.00% win
READ THE SIGNALS · other379,076 · 0.00% win
0_0_0 · other301,150 · 13.4% win
Monster Hunter · other54,791 · 0.00% win
You walked down this hall on your own two feet. · progression41,116 · 0.00% win
TREE_OF_LIFE · other20,779 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

616261.513 August 2026 — 61 % liked23 August 2026 — 62 % liked13 August 202623 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:5362+1
13 Aug 2026, 21:5261first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.