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Why You Mad? Obby

Why You Mad? Obby

A Roblox experience owned by Spam Studio.

ObbyENparkoursocial sabotagetrolling

Description (written by the developer; not a statement by this register)

💀 Why You Mad? Obby 💀 – The ultimate test of skill, patience, and pure chaos! 🏃💨 Race to the finish, but beware – this isn’t just any obby… EVERYONE is out to get you! 😈 Players can push, trap, and sabotage you at every step! Will you outsmart the trolls or fall victim to the madness? Only the strongest will survive! 💥 Earn a new troll tool, every time you beat the obby. 🔥 Features: ✅ Insane parkour challenges 🏆 ✅ Push, trap, and troll others 😆 ✅ Funny moments & epic fails 🤣 ✅ Unlock power-ups & tricks 🎭 ✅ Compete with friends & enemies 😡👊 🚀 Can you make it to the end without getting trolled? Join now and prove your skills! 💪 💡 Tags: Obby, Parkour, Troll, Funny, Rage, Sabotage, Push, Trap, Competitive, Race, Hard, Tower, Impossible, Trolling, Chaos, Pro, Noob

Last updated by the developer 2 Mar 2025, 11:04 UTC.

0
playing (measured 13 Aug 2026, 22:07 UTC)
13,457
lifetime visits
26%
liked (5 👍 / 14 👎)
450
favourites (33.4 per 1k visits)
25 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cloud
699 R$
Infinite Health
499 R$
Gravity Coil
299 R$
Slap
99 R$
Lasso
99 R$
Speed Coil
79 R$
Taser
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Obby world one · progression1,360 · 0.00% win
Obby world two · progression0 · 0.00% win
Obby world three · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.