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Cube Incremental

Cube Incremental

A Roblox experience owned by Snobet Studio.

SimulatorENidleincrementalclicker

Description (written by the developer; not a statement by this register)

✨ Cube Incremental ✨ [GAMEPASSES FIXED ✅] Welcome to Cube Incremental, the ultimate idle/incremental game on Roblox! Start small, grow big, and discover endless ways to boost your cube income. 🔹 How to Play: 💎 Earn cubes automatically every second 🔮 Buy runes to multiply your cube gains ⬆️ Level up and unlock new upgrades 🌍 Explore different stages with unique mechanics 🚀 Tons of future content and updates planned! 👍 Like and ⭐ Favorite to support the game and unlock MORE UPDATES!

Last updated by the developer 31 May 2026, 01:48 UTC.

0
playing (measured 19 Aug 2026, 22:30 UTC)
25,427
lifetime visits
38%
liked (84 👍 / 139 👎)
156
favourites (6.1 per 1k visits)
26 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra
649 R$
Double Rune Luck
299 R$
VIP
259 R$
Double Rune Bulk
229 R$
Double Rune Speed
199 R$
Triple Carrots
119 R$
Triple Cubes
99 R$
+12 Walkspeed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

387154.519 August 2026 — 71 % liked29 August 2026 — 66 % liked8 September 2026 — 66 % liked18 October 2026 — 38 % liked28 October 2026 — 38 % liked19 August 202628 October 2026
5 measurements spanning 70 days, net -33. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 22:3438no change
18 Oct 2026, 22:3238-28
8 Sept 2026, 22:3166no change
29 Aug 2026, 22:3066-5
19 Aug 2026, 22:3071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.