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[🧠Brainrot] Button Incremental!

[🧠Brainrot] Button Incremental!

A Roblox experience owned by PeeweeGames.

SimulatorENincrementalsimulatorbrainrot

Description (written by the developer; not a statement by this register)

Welcome To Button Incremental! 👋 Updates Every Saturday! 💰 Earn Currency! 🗺️ Unlock Worlds! 💪 Buy Upgrades! Lagging? Use a FREE Vip Server! Join The Group For x1.25 Tokens! Tags: Button Simulator, Buttons, Incremental Game, Upgrades, Runes, Achievements, Simulator, Fun, Voice, RNG, Ranks, Stats, Colors, Cartoon, Fun, Brainrot, Italian Brainrot

Last updated by the developer 27 May 2025, 18:34 UTC.

0
playing (measured 18 Aug 2026, 10:04 UTC)
3,035
lifetime visits
73%
liked (16 👍 / 6 👎)
27
favourites (8.9 per 1k visits)
26 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 10:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50% OFF] +10 Rune Bulk
749 R$
[40% OFF] ELITE
749 R$
[60% OFF] MVP
249 R$
[50% OFF] x2 Stats
249 R$
[50% OFF] +5 Rune Luck
224 R$
[50% OFF] +1 Rune Bulk
149 R$
[50% OFF] x2 Tokens
124 R$
[50% OFF] x2 Rune Dupe
99 R$
[50% OFF] +2 Rune Luck
99 R$
[50% OFF] x2 Multiplier
69 R$
???
50 R$
[80% OFF] VIP
49 R$
[50% OFF] x2 Speed
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,092 · 0.00% win
Meet The Owner/Dev! · other101 · 0.00% win
Join The Group! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.