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[NEW] Bubble Blasters

[NEW] Bubble Blasters

A Roblox experience owned by Bubble Blaster Group.

ShooterENbubble poppingskin collectionarcade shooter

Description (written by the developer; not a statement by this register)

Grab your blaster and get ready to shoot some bubbles! In Bubble Blasters, your aim is everything — pop floating bubbles mid-air to earn cash, unlock awesome crates, and discover a collection of unique and flashy blaster skins! 💸🔫 🎯 AIM. SHOOT. POP! Aim and blast as many bubbles as you can before they disappear. Each pop earns you money! 💸 STACK YOUR CASH! Use your hard-earned money to open crates packed with exclusive gun skins and surprise rewards. ✨ UNLOCK AND FLEX! Collect rare skins, upgrade your blasters, and show off your style as the ultimate bubble-popping champ! Can you pop your way to the top and unlock the rarest skin of all? Made with passion by YGDS ❤️

Last updated by the developer 2 Mar 2026, 18:00 UTC.

0
playing (measured 12 Aug 2026, 08:46 UTC)
35,748
lifetime visits
81%
liked (158 👍 / 36 👎)
219
favourites (6.1 per 1k visits)
26 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
x2 Money
399 R$
Skip Crate Animation
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

What A Cool Blaster! · other25,291 · 0.00% win
You Nailed It! · other20,184 · 0.00% win
Watch Out!! · other15,212 · 0.00% win
First Crate! · collection3,273 · 0.00% win
King of Doom · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.