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[HELLBORN]

[HELLBORN]

A Roblox experience owned by RETRO*Inc.

HorrorENhorrorpuzzle-solvingsurvival

Description (written by the developer; not a statement by this register)

Born from Hell, Simply existing. Complete Puzzles to run down the timer or simply accept your fate. ----- Premium Members gain 20% More money along with any other bonuses 2x Money on Weekends --[[HOW TO PLAY]]-- Killers are selected, amount is determined by gamemode Survivors can complete puzzles around the map to decrease the timer [[PUZZLE TUTORIALS]] A c4, Simply find an electrical box and put the c4 there to complete that puzzle Color Code, find a code hidden in the map and input it on a tv using color buttons Pattern Puzzle, Pressing start will flash buttons, inputing in correct order will start a second order of combination, messing up will restart to the beginning ---- Credits: EternalCybertized: Programming and Director fruitofthesoul: Building lazerwolf11: Ragdoll System MaxRRA: Thumbnails, Game Icon, Badge icons

Last updated by the developer 19 Jul 2026, 15:04 UTC.

0
playing (measured 11 Aug 2026, 09:19 UTC)
9,095
lifetime visits
83%
liked (30 👍 / 6 👎)
196
favourites (21.6 per 1k visits)
27 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[VIP]
150 R$
2x Credits
140 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[WELCOME] · welcome4,975 · 100.0% win
[SURVIVOR WIN] · progression1,252 · 36.4% win
[PUZZLE_PREVENTION] · other1,217 · 36.4% win
[UNTOUCHABLE] · progression1,206 · 36.4% win
[KILLER WIN] · progression1,177 · 36.4% win
Uneasyness · other786 · 72.7% win
[Oopsie] · other489 · 0.00% win
[???] · secret207 · 0.00% win
[DOUBLE THE TROUBLE] · other190 · 0.00% win
[TRAIN_STRUCK] · other52 · 0.00% win
[Collector] · collection49 · 0.00% win
[???] · social33 · 0.00% win
[RAGE] · other32 · 0.00% win
[THE LAST MAN] · progression11 · 0.00% win
[SLEEPER]10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.