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Ninja Simulator

Ninja Simulator

A Roblox experience owned by Dazzy.

SimulatorENsimulatorcombatpets

Description (written by the developer; not a statement by this register)

💪 BECOME THE STRONGEST NINJA! 🔥 Increase your strength! 💪 Battle enemies! 🥚 Collect all the pets! 🌍 Traverse different worlds! PREMIUM Players Get +10% Strength! Lagging? Use A FREE VIP Server⭐

Last updated by the developer 5 Mar 2025, 19:41 UTC.

0
playing (measured 10 Aug 2026, 19:05 UTC)
32,025
lifetime visits
83%
liked (65 👍 / 13 👎)
76
favourites (2.4 per 1k visits)
27 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Hunter
1,799 R$
Ultra Luck
799 R$
Hatching 8x
599 R$
Magic Eggs
499 R$
2x Wins
249 R$
Hatching x3
249 R$
Super Luck
249 R$
+2 Pets
229 R$
2x Strength
179 R$
+100 Pet Storage
129 R$
Basic Luck
99 R$
Auto Rebirth
79 R$
Fast Hatch
79 R$
Auto Equip
79 R$
+25 Pet Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome26,299 · 0.00% win
Defeat Hot Dog! · progression3,458 · 0.00% win
New World! · welcome3,000 · 0.00% win
Rebirth · progression2,642 · 0.00% win
Defeat Shark! · progression574 · 0.00% win
Defeat Mushroom · progression102 · 0.00% win
Defeat Gargoyle · progression64 · 0.00% win
Defeat Ice King · progression54 · 0.00% win
Defeat Hunter · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.