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Project: Noli [Beta v1.3.0]

Project: Noli [Beta v1.3.0]

A Roblox experience owned by Noli Games.

HorrorENhorrorsurvivalround-based

Description (written by the developer; not a statement by this register)

This is a round-based survival game where players vote on one of three random maps, then try to survive for 100 seconds against a randomly chosen killer. Each round includes an intermission, map voting, killer selection, and a survival phase. Maps and killers rotate automatically, and the UI updates with timers, killer info, and music for each phase. Want to suggest an update? Click the “Suggest Feature” button in-game to share ideas for things you’d like to see added, removed, or changed! Please keep in mind: I’m a solo developer, so I’m handling everything on my own. Avoid sending spam or joke messages through the suggestion system. Thanks for helping improve the game! Tags (Ignore): Horror, Survival, Myth, Void, Darkness, Creepypasta, Noli, Mystery, Void Core

Last updated by the developer 1 Jul 2025, 22:08 UTC.

0
playing (measured 18 Aug 2026, 11:18 UTC)
1,694
lifetime visits
79%
liked (26 👍 / 7 👎)
16
favourites (9.4 per 1k visits)
27 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 11:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

c00lgui
7,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other136 · 0.00% win
Met the Owner · social17 · 0.00% win
im the killer...? · other11 · 0.00% win
Defeated Noli · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.