[π] Grow a Monster Truck! [πXMAS]
A Roblox experience owned by Wyld Games.
SimulatorENchristmas eventblob eating mechanicvehicle collection
[π] Grow a Monster Truck! [πXMAS] is a simulator experience created on 2025-02-27. It has 1,210,323 lifetime visits, 1395 favorites, and a 78% like percentage. Currently, 1 user is playing. The game features a Christmas event with new trucks and a bulk wheel spin mechanic. Players grow their monster truck by smashing objects and collecting orbs.
Description (written by the developer; not a statement by this register)
π JOIN the group to get a FREE Truck and a PERMANENT 1.5x Size boost! π Stay up-to-date with new updates and events by clicking πNOTIFY! πCHRISTMAS EVENT π NEW trucks! Unlock 3 new free Christmas trucks! Collect presents and unlock new trucks! ππππππππππππ ποΈNew BULK Wheel Spin! Have lots of spins? Use them all instantly! ποΈ π₯ Chase enemy Trucks while collecting orbs to win in this exciting Monster Truck derby! Grow your Monster Truck!π₯ π SMASH orbs, tires, and cars to grow bigger! π π₯ Run over smaller players to earn cash! π₯ β‘ Collect boosts to get the upper hand! β‘ πΈ Buy special unique Trucks with your hard earned cash! πΈπΈ π TONS of Trucks to collect and show off! π π Become the biggest Truck, and become #1 on the leaderboards! π ποΈ Find and destroy CHESTS for a variety of rewards, including LEGENDARY TRUCKS ποΈ Based on games like blob eating simulator, be a cube, and slime simulator!
Last updated by the developer 5 Apr 2026, 01:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.