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[UPD] Kaizen 2

[UPD] Kaizen 2

A Roblox experience owned by Kaizеn 2.

OtherENdevelopmentshowcaseteam credits

Description (written by the developer; not a statement by this register)

Play Test place to showcase Kaizen 2! Main Development Team: Scripters: lindapriority, LaserSama, azimuths Animators: mearfox, idkJuun Map: Korthro, Boometti, Mystic, Snarkgamer VFX: Hakimi, RoseTheAuthor Modelers: ArcticDays, noradgc, Raveinqs UI: Mekitoji, juhkebox Clothes: Oditty Contributors: Builders: BigQuibb, Makomami, Pandaoe, Mico Modelers: 4Data, DEATH, Cittou, Kryptic Scripters: SilverDesire, not_shur, rinipillow, yin_yang Faces: Ugo Artists: Axtanic, Foofae

Last updated by the developer 1 Mar 2026, 21:31 UTC.

0
playing (measured 31 Aug 2026, 15:47 UTC)
8,240
lifetime visits
50%
liked (7 👍 / 7 👎)
7
favourites (0.8 per 1k visits)
27 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dattebayo
214,287 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dattebayo · other571 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50545231 August 2026 — 54 % liked10 October 2026 — 50 % liked31 August 202610 October 2026
2 measurements spanning 40 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 15:4950-4
31 Aug 2026, 15:4754first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.