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Build and Destroy💥

Build and Destroy💥

A Roblox experience owned by Brain Deterioration.

TycoonENbase buildingdestructionrebirth

Description (written by the developer; not a statement by this register)

🔨 Welcome to Build and Destroy 💥 - 🔨 Build your base - 💥 Destroy the base - 💞 Rebirth - ⭐ Upgrade - 🔁 Repeat 🤑 You gain cash offline! 🫂 Invite friends for extra cash! 👍 If you enjoy the game, leave a like! 💎 PREMIUM Users Get Extra Cash! 💎 🐛 Report any bugs in the group! Made with ❤️ by Brain Deterioration UPDATE V0.0.1 - Added new skill tree 🌳 - Adjusted UI layout 👆 - Adjusted balancing ⚙️ - Squashed many bugs 🐛 - Improved UX 💫

Last updated by the developer 1 Aug 2026, 12:14 UTC.

1
playing (measured 11 Aug 2026, 11:33 UTC)
350,538
lifetime visits
61%
liked (199 👍 / 127 👎)
730
favourites (2.1 per 1k visits)
27 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Cars Pack
799 R$
Godly Bundle
449 R$
Double Gems
249 R$
Advanced Bundle
249 R$
VIP
120 R$
Pixel Build Pack
79 R$
Beach Build Pack
79 R$
Magic Carpet
49 R$
Pro Bundle
49 R$
Lighthouse
39 R$
Knight Statue
24 R$
Cozy Home
19 R$
Lucky Build Pack
19 R$
Trophy
12 R$
Starter Bundle
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome263,656 · 100.0% win
Rebirther · progression232,808 · 100.0% win
Getting the Hang of it · other231,017 · 100.0% win
Starter Destroyer · other193,660 · 100.0% win
Starter Builder · welcome176,076 · 100.0% win
Quest Beginner · welcome152,696 · 100.0% win
Upgrader · other135,366 · 100.0% win
Notice Destroyer · other72,581 · 23.2% win
Novice Builder · welcome54,196 · 52.2% win
Quest Novice · progression33,408 · 29.0% win
Apprentice Destroyer · progression32,317 · 5.8% win
Master Destroyer · progression5,356 · 5.8% win
Quest Apprentice · other2,757 · 0.00% win
Apprentice Builder · other1,149 · 0.00% win
Quest Master · progression286 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked4 September 2026 — 61 % liked24 October 2026 — 61 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:5261no change
4 Sept 2026, 02:0461no change
14 Aug 2026, 23:5161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.