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Flood Archives (Flood Escape Legacy)

Flood Archives (Flood Escape Legacy)

A Roblox experience owned by Flood Archive DEV.

AdventureENco-op escapeflood survivalcustomization

Description (written by the developer; not a statement by this register)

Flood Escape is an action-packed rush to get out of danger! Band up as a group of 8 players as you work together, pushing buttons to escape the flooding facility! Get rewarded based on how well you play and customize your experience with flames, taunts and music! With 45 Maps and 6 Modes to play from, there are plenty of hours worth of fun to be had! If Crazyblox wants this gone, we'll do so.

Last updated by the developer 12 Aug 2026, 19:32 UTC.

0
playing (measured 13 Aug 2026, 21:32 UTC)
48,134
lifetime visits
94%
liked (141 👍 / 9 👎)
303
favourites (6.3 per 1k visits)
27 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 21:321first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Visitor · welcome10,362 · 0.00% win
Button Masher · other2,031 · 0.00% win
Easy Winner · progression1,710 · 0.00% win
Standard Agility · other1,375 · 0.00% win
Medium Winner · other897 · 0.00% win
Improved Agility · other779 · 0.00% win
Hard Winner · other690 · 0.00% win
Solo · other626 · 0.00% win
From the Moon · other285 · 0.00% win
Extreme · other244 · 0.00% win
Impressive Agility · other132 · 0.00% win
Maze Runner! · progression124 · 0.00% win
Supporter · other106 · 0.00% win
Galra Escape · other100 · 0.00% win
Trainee · other98 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:3594no change
15 Aug 2026, 18:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.