Minigame Madness [ALPHA]
A Roblox experience owned by Homie Headquarters Productions.
MinigamesENminigamepvpsurvival
Description (written by the developer; not a statement by this register)
🎮 Minigame Madness 🎮 Welcome to the ultimate chaos of fun, survival, and PvP action! 🌟 ⚠️ [ALPHA WARNING] This game is still in early development—bugs and balance changes are expected while we improve the experience! 🗳️ Vote for your favorite gamemodes and dive into wild rounds full of twists, rules, and surprises! Whether you're surviving disasters, battling it out, or racing through challenges—every match is a new experience. 🤯 🔥 Competitive & Casual 🎉 Great with friends 🧠 Skill, speed, and strategy 🔁 Vote ➤ Play ➤ Repeat More features coming soon—stay tuned for fresh madness! 😈💥 👥 Bring your friends and see who dominates the minigames! 📌 Recent Updates – V1.0.1 • Removed King of the Hill (KOTH) • Removed Grey Team • Some animations currently not working • Added new codes below ⬇️ 🎁 New Codes (Use in the future): • RELEASE • SYNTHSUCKS • AJarByTheDoor • thecatisplayingz
Last updated by the developer 9 Aug 2026, 01:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 13:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.