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Dark Journey [Alpha]

Dark Journey [Alpha]

A Roblox experience owned by DarkNJourney.

AdventureENhistorical simulationcolonial eranarrative choices

Dark Journey [Alpha] is an adventure experience created on 2025-02-28. It currently has 312 players. The game has accumulated 21,013,807 lifetime visits, 85,443 favorites, and a 94% like percentage.

Description (written by the developer; not a statement by this register)

During the colonial era, voyagers led European exploration, exploitation, and colonization of the New World. As a voyager, you must explore the New World for your people. Your choices will determine whether the New World becomes a better place or a worse one. Inspired by Dead Rails

Last updated by the developer 2 Jul 2026, 04:10 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
21,086,164
lifetime visits
94%
liked (45,719 👍 / 3,058 👎)
86,057
favourites (4.1 per 1k visits)
28 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8817613210 August 2026 — 176 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-88
10 Aug 2026, 15:01176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Noble Armor
149 R$
Noble Sword
149 R$
Golden Pistol
149 R$
Golden Musket
149 R$
Extra Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Travel 10km · progression1,768,210 · 35.1% win
Travel 20km · progression1,050,187 · 24.4% win
Travel 30km · progression648,585 · 14.7% win
Travel 40km · progression414,516 · 10.0% win
Travel 50km · progression337,390 · 8.5% win
Travel 60km · progression284,817 · 7.4% win
Travel 70km · progression251,138 · 6.8% win
Travel 80km · progression236,559 · 6.5% win
Anti-Evil: Dark Blood · other227,205 · 6.3% win
The Other Side: Dark Blood · other91,429 · 2.6% win
Big Boy! · other67,720 · 1.9% win
The Other Side · other56,300 · 0.80% win
Dark Horse · other55,535 · 2.0% win
Excalibur! · collection10,724 · 0.20% win
True King! · other6,653 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3494no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 16:2394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.