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Dark Journey [Alpha]

Dark Journey [Alpha]

A Roblox experience owned by DarkNJourney.

AdventureENhistorical simulationcolonial eranarrative choices

Dark Journey [Alpha] is an adventure experience created on 2025-02-28. It currently has 312 players. The game has accumulated 21,013,807 lifetime visits, 85,443 favorites, and a 94% like percentage.

Description (written by the developer; not a statement by this register)

During the colonial era, voyagers led European exploration, exploitation, and colonization of the New World. As a voyager, you must explore the New World for your people. Your choices will determine whether the New World becomes a better place or a worse one. Inspired by Dead Rails

Last updated by the developer 2 Jul 2026, 04:10 UTC.

88
playing (measured 21 Aug 2026, 20:54 UTC)
21,086,164
lifetime visits
94%
liked (46,538 👍 / 3,110 👎)
87,670
favourites (4.2 per 1k visits)
28 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8817613210 August 2026 — 176 players21 August 2026 — 88 players10 August 202621 August 2026
2 measurements spanning 11 days, net -88. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–189 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5488-88
10 Aug 2026, 15:01176first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Pistol
149 R$
Noble Armor
149 R$
Noble Sword
149 R$
Golden Musket
149 R$
Extra Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Travel 10km · progression1,803,923 · 31.1% win
Travel 20km · progression1,073,634 · 22.2% win
Travel 30km · progression663,034 · 13.5% win
Travel 40km · progression424,237 · 9.4% win
Travel 50km · progression345,290 · 7.2% win
Travel 60km · progression291,278 · 5.5% win
Travel 70km · progression256,749 · 4.9% win
Travel 80km · progression241,816 · 4.6% win
Anti-Evil: Dark Blood · other233,280 · 6.3% win
The Other Side: Dark Blood · other93,470 · 2.6% win
Big Boy! · other69,729 · 1.7% win
The Other Side · other57,211 · 0.70% win
Dark Horse · other57,015 · 1.3% win
Excalibur! · collection10,904 · 0.10% win
True King! · other6,945 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked1 November 2026 — 94 % liked13 August 20261 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0594no change
22 Oct 2026, 17:0394no change
12 Oct 2026, 17:0194no change
2 Oct 2026, 17:0094no change
22 Sept 2026, 16:5294no change
12 Sept 2026, 16:5194no change
2 Sept 2026, 16:4994no change
23 Aug 2026, 16:3494no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 16:2394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.