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BABYMETAL MONSTERS

BABYMETAL MONSTERS

A Roblox experience owned by BABYMETAL GAMES.

HorrorENhorrorco-opescape

Description (written by the developer; not a statement by this register)

Scheduled for release on July 11! Escape the BABYMETAL Monsters – Headbang for Your Life! - STORY - At a live event, a strange magic circle suddenly appears beneath your feet... You’re transported to a terrifying closed dimension—a place where escape seems impossible. Headbanging BABYMETAL Monsters are on the hunt, and they’re coming for you. Work together with your friends, collect all 7 ancient tablets, and unlock the gate before it’s too late. But beware... if they catch you... -music- Headbangeeeeerrrrr!!!!! -BABYMETAL- ©2014 Amuse Inc. & Toys Factory Inc. - WARNING - • For the best experience, set your graphics to maximum. • This game contains flashing lights, loud sounds, and mild horror elements.

Last updated by the developer 7 Nov 2025, 16:35 UTC.

0
playing (measured 11 Aug 2026, 02:23 UTC)
233,798
lifetime visits
88%
liked (1,404 👍 / 190 👎)
10,518
favourites (45.0 per 1k visits)
28 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome141,089 · 50.0% win
First win · progression17,095 · 0.00% win
5play · other915 · 25.0% win
10play · other267 · 0.00% win
30play · other37 · 0.00% win
100play · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8815 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 88 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:1888no change
25 Aug 2026, 03:2288no change
15 Aug 2026, 03:0688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.