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Last To Poop 💩

Last To Poop 💩

A Roblox experience owned by V&V Fun.

MinigamesENsurvivalminigamesocial

Last To Poop 💩 is a minigame experience created on 2025-02-28. It has accumulated 1,335,640 lifetime visits and 136,627 favorites. The experience holds an 82% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

💩 LAST TO POOP! 💩 🚀 OUTLAST, OUTFIGHT, OUTPLAY! 🚀 Welcome to Last to Poop - Wins, the ultimate battle of strategy, skill, and stomach control! 💪 Do you have what it takes to hold it in while chaos erupts around you? 🧠 PLAN YOUR SURVIVAL – Will you go on the offense or play it smart? Every second counts as your "Poop Meter" rises. Stay strong or be the one to go first! ⚡ Can you survive the ultimate test, or will you crack under the pressure? Play now and prove you have what it takes! 👍 Like and join our group: www.roblox.com/communities/35673382/V-V-Fun - for FREE 1000 Coins Update 31.3. - Added Ranks Update 29.3. - Added Mods Update 15.3. - Added Skins - Added Auto-Fart - Added Auto-Push (Pushes people that pushed you back)

Last updated by the developer 10 Jun 2026, 12:51 UTC.

0
playing (measured 10 Aug 2026, 22:47 UTC)
1,335,640
lifetime visits
82%
liked (1,891 👍 / 413 👎)
136,620
favourites (102.3 per 1k visits)
28 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto-Push
349 R$
Auto-Fart
299 R$
VIP
299 R$
Slime Toilet
149 R$
Cardboard Toilet
99 R$
Rusty Toilet
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome989,474 · 100.0% win
5 Wins · progression6,399 · 0.00% win
10 Wins · progression1,438 · 0.00% win
50 Wins · progression70 · 0.00% win
100 Wins · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1782no change
14 Aug 2026, 13:1582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.