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Invisible Path Challenge

Invisible Path Challenge

A Roblox experience owned by Fast's Fan Group.

ObbyENinvisible pathdifficulty progressionredirect to sequel

Description (written by the developer; not a statement by this register)

This is more than just an obby. You have to figure out how to get to the next stage by following invisible paths. As you pass each stage, the stages get harder. Besides new stages, I will no longer add anything new to this game. To see the new version of this game, go here: www.roblox.com/games/2981768464.

Last updated by the developer 8 May 2026, 15:39 UTC.

0
playing (measured 29 Aug 2026, 04:23 UTC)
322,821
lifetime visits
42%
liked (318 👍 / 435 👎)
805
favourites (2.5 per 1k visits)
19 April 2014
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 04:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reduced Radar Cooldown
250 R$
No Click Cooldown
100 R$
Gravity Coil
75 R$
Instant Respawn
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy · progression138,349 · 0.00% win
Medium · progression69,997 · 0.00% win
Moderate · progression29,049 · 0.00% win
Hard · progression13,463 · 0.00% win
Tough · progression2,958 · 0.00% win
Challenging · progression1,593 · 0.00% win
Tricky · progression948 · 0.00% win
Expert · progression650 · 0.00% win
Extreme · progression217 · 0.00% win
??? · progression86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.