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[TUNING!] 🏎️ OVERTAKE

[TUNING!] 🏎️ OVERTAKE

A Roblox experience owned by EMZ Games.

RacingENdrivingcar customizationleaderboard racing

[TUNING!] 🏎️ OVERTAKE is a racing experience created on 2025-02-28. It has accumulated 6,517,024 lifetime visits and 102,846 favorites. The game holds an 86% like percentage. Currently, three users are playing. The experience focuses on high-speed traffic weaving and car customization within the racing genre.

Description (written by the developer; not a statement by this register)

✨ Use code 20K_LIKES for 100K Cash! OVERTAKE is the ultimate no-hesi experience on roblox where you weave through traffic at high speeds! Cut up lanes, push your limits, or cruise in style—your journey is yours to make. (This game is still in development and 90% solo dev so please be aware of unfinished features or bugs) 💰 Earn cash & upgrade! Customize your car with endless combinations—it's all about making your car your own. 🏁 Race & climb up the leaderboard! Climb to the top and prove your skills. 🚗 Join now for the most thrilling racing game on Roblox! 💰 Group members and premium users get a 10% cash boost! 💰 VIP Gamepass gives you a 50% cash boost! PC and Console access only, Mobile support coming soon! Follow the main dev! @EmzDevz - https://www.roblox.com/users/7368712990 TAGS: Traffic, Cut up, Racing, Simulator, No Hesi, Overtake, Highway, Race, Car, Driving, First Person, Drift, Drive, Driving, Realistic

Last updated by the developer 1 Feb 2026, 17:48 UTC.

3
playing (measured 10 Aug 2026, 16:35 UTC)
6,517,024
lifetime visits
86%
liked (25,065 👍 / 4,108 👎)
102,813
favourites (15.8 per 1k visits)
28 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:351first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Muscle Pack
650 R$
VIP
500 R$
JDM Pack
350 R$
Radio
50 R$
Custom Color
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,599,956 · 55.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:2286no change
13 Aug 2026, 23:2186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.