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3AM Tower [HORROR OBBY]

3AM Tower [HORROR OBBY]

A Roblox experience owned by Rsix Studio.

ObbyENhorrortower obbyrandom events

3AM Tower [HORROR OBBY] is an obby experience created on 2025-02-28. It records 10,276,874 lifetime visits and 933,957 favorites. The game currently has 40 players online. It maintains an 85% like percentage. The description notes random events including jumpscares and role changes.

Description (written by the developer; not a statement by this register)

🌙 3AM Tower is a tower obby game where random events happen, such as Green Light, Red Light, Jumpscares, Becoming a killer, and many more! 👻 [Created by Kua] - join group for rewards!

Last updated by the developer 6 Aug 2026, 20:24 UTC.

40
playing (measured 10 Aug 2026, 15:22 UTC)
10,276,874
lifetime visits
85%
liked (25,320 👍 / 4,553 👎)
972,772
favourites (94.7 per 1k visits)
28 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2242first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
299 R$
Super Coil
129 R$
Jump Coil
79 R$
Slap Hand
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,225,300 · 100.0% win
First Win! · progression600,155 · 9.9% win
Met the owner! · social2,359 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked12 September 2026 — 85 % liked22 September 2026 — 85 % liked2 October 2026 — 85 % liked12 October 2026 — 85 % liked22 October 2026 — 85 % liked1 November 2026 — 85 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:3085no change
22 Oct 2026, 20:1985no change
12 Oct 2026, 20:1985no change
2 Oct 2026, 20:1885no change
22 Sept 2026, 20:1885no change
12 Sept 2026, 20:1785no change
2 Sept 2026, 20:1685no change
23 Aug 2026, 20:1585no change
13 Aug 2026, 20:0885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.