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Pirate Simulator

Pirate Simulator

A Roblox experience owned by Dazzy.

SimulatorENpiratesimulatorpet collection

Pirate Simulator is a simulator experience created on 2025-02-28. It has recorded 518,797 lifetime visits and 1,736 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights strength increases, enemy battles, pet collection, and world traversal. Premium players receive a ten percent strength bonus.

Description (written by the developer; not a statement by this register)

💪 BECOME THE STRONGEST PIRATE! 🔥 Increase your strength! 💪 Battle enemies! 🥚 Collect all the pets! 🌍 Traverse different worlds! PREMIUM Players Get +10% Strength! Lagging? Use A FREE VIP Server⭐

Last updated by the developer 16 Mar 2026, 17:11 UTC.

0
playing (measured 10 Aug 2026, 19:05 UTC)
518,797
lifetime visits
93%
liked (2,522 👍 / 202 👎)
1,735
favourites (3.3 per 1k visits)
28 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Hunter
1,799 R$
Ultra Luck
799 R$
Hatching 8x
599 R$
Magic Eggs
499 R$
2x Wins
249 R$
Hatching 3x
249 R$
Super Luck
249 R$
+2 Pets
229 R$
2x Strength
179 R$
+100 Pet Storage
129 R$
Basic Luck
99 R$
Auto Rebirth
79 R$
Fast Hatch
79 R$
Auto Equip
79 R$
+25 Pet Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome350,517 · 0.00% win
Defeat Hot Dog! · progression138,869 · 0.00% win
New World · welcome128,386 · 0.00% win
Rebirth · progression103,317 · 0.00% win
Defeat Shark! · progression29,112 · 0.00% win
Defeat Mushroom! · progression4,548 · 0.00% win
Defeat Gargoyle · progression2,589 · 0.00% win
Defeat Ice King · progression2,251 · 0.00% win
Defeat Hunter · progression37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:5193no change
14 Aug 2026, 20:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.