Midnight Groceries [HORROR]
A Roblox experience owned by Wavywool Midnight.
HorrorENhorrormultiplayerstory
Midnight Groceries [HORROR] is a horror experience created on 2025-02-28. It has accumulated 550,750 lifetime visits and 24,150 favorites. The game holds a 90% like percentage. Currently, zero users are playing. The experience features multiplayer functionality and multiple endings.
Description (written by the developer; not a statement by this register)
Welcome to Midnight Groceries! 🛒 LIKE 👍+ FAVOURITE ⭐ + JOIN GROUP for a FREE Toy Gun in-game! 🔫 After job searching for months you finally get hired by the local Grocery Store, shortly after arriving at the Grocery Store you realize you are being watched.. Will you survive the night? 👻 There is 3 Endings! Try to unlock them all! 🤝 This game is Multiplayer, invite your friends! 🛒 Check out the shop for fun items to troll your friends with! Credits: Owner - wavywool Builder - wavywool Scripter - dxnnyeq Similar to: Midnight Pizza, Midnight Movies, Midnight Zoo, Midnight Burger, Midnight Motel, Midnight Station, Midnight Snack, Midnight Train, Horror, Scary, Story, Midnight Horror, Midnight Mail 자정 식료품 午夜杂货店 Tienda de comestibles de medianoche ร้านขายของชำตอนเที่ยงคืน
Last updated by the developer 28 Nov 2025, 01:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 22:20 | 90 | no change |
| 14 Aug 2026, 20:20 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.