Fairy Enchanted Tycoon 🧚♀️
A Roblox experience owned by Believix Studios.
TycoonENWinx ClubFairyTycoon
Fairy Enchanted Tycoon 🧚♀️ is a Roblox tycoon experience created on 2025-03-01. The game currently has 19 players online and has accumulated 891,222 lifetime visits. It holds 11,516 favorites and maintains a 75% like percentage. The experience focuses on building a tycoon using Winx Club themes, allowing players to unlock weapons and outfits.
Description (written by the developer; not a statement by this register)
Welcome to Fairy Enchanted Tycoon 🧚♀️ Select your favorite Winx Club fairy and start building your tycoon. You purchase droppers 🏗️ that generate cash 💸, when you have enough cash you will be able to unlock different weapons ⚔️ of your chosen Winx and unlock the Enchantix outfit 👗. The objective of the game is to unlock all weapons 🗡️ of the chosen Winx and the Believix outfit inside your tycoon 👑! Fight others to defend your tycoon and become the most powerful Winx 🦋 in the game! Make sure to invite or make friends 👥 along the way that can help you build your tycoon and fight others 👊! Join The Tycoon Squad ✌️ for 2,500 starting cash 💰: https://www.roblox.com/groups/34253868 Tags: Winx, Winx Club, Believix, Winx Tycoon, Tycoon, Fairy, Bloom, Stella, Flora, Musa, Tecna, Aisha, Wings, Gears, Morphs, Fight, Alphea
Last updated by the developer 4 Aug 2026, 16:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:38 | 28 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 19:32 | 75 | no change |
| 13 Oct 2026, 19:31 | 75 | no change |
| 3 Oct 2026, 19:31 | 75 | no change |
| 23 Sept 2026, 19:23 | 75 | no change |
| 13 Sept 2026, 18:37 | 75 | no change |
| 3 Sept 2026, 18:34 | 75 | no change |
| 24 Aug 2026, 16:35 | 75 | no change |
| 14 Aug 2026, 16:34 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.