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[🎃] Glitch & Troll Outfit Avatar Catalog

[🎃] Glitch & Troll Outfit Avatar Catalog

A Roblox experience owned by SGH UGC.

RoleplayENavatar customizationUGC catalogshopping

The experience [🎃] Glitch & Troll Outfit Avatar Catalog is a roleplay game created on March 1, 2025. It has accumulated 2,057,175 lifetime visits and 212,004 favorites. Currently, 23 users are playing. The experience maintains an 86% like percentage. It functions as a catalog for avatar shopping and UGC item discovery.

Description (written by the developer; not a statement by this register)

👍 Like & Favorite! 👍 ✅ Updated Frequently ✅ 🛒 Any purchase made in-game will appear in your Roblox Inventory, usable on your avatar. 📱 Create a private server if you are on a phone or want to test avatars! ⭐ Join the group SGH UGC for VIP! ⭐ https://www.roblox.com/groups/34671399/SGH-UGC 🎯 Follow the Creator 🎯 https://www.roblox.com/users/2419616914/profile 📝 Note: This game displays UGC items publicly purchasable from the Roblox Marketplace to make it easier to discover other creators UGC bundle's & accessories and is designed for avatar shopping along for enjoyment. ❌ IGNORE TAGS 🏷️ Tags: Catalog Avatar Creator , Glitched Avatar , Glitch glitches , glitched items , glitched accessories , broken , broken avatar , broken items , bug , bugged , bugged items , troll , trolling , troll items , meme , meme avatar , funny , goofy , weird , distorted , corruption , corrupted , error , error items , 404 , void , avatar shop , unique avatars , experimental , random , silly , fun

Last updated by the developer 26 Jul 2026, 04:29 UTC.

23
playing (measured 10 Aug 2026, 14:52 UTC)
2,057,175
lifetime visits
86%
liked (5,355 👍 / 895 👎)
213,626
favourites (103.8 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:526first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner
3,999 R$
Admin
1,399 R$
Moderator
799 R$
Jetpack [30% OFF]
39 R$
Fusion Coil
39 R$
Rainbow Magic Carpet [30% OFF]
39 R$
Grapple Hook
29 R$
Boombox [50% OFF]
29 R$
V.I.P [50% OFF]
19 R$
Gravity Coil [50% OFF]
19 R$
Speed Coil [50% OFF]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,354,581 · 100.0% win
Beat The Glass Bridge! · progression230,405 · 12.4% win
Beat The Obby! · progression133,156 · 12.6% win
Purchased an Item! · collection68,910 · 13.0% win
You Met The Owner! · social8,409 · 0.00% win
You Donated! · other92 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1986no change
14 Aug 2026, 09:1986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.