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Site - 002 | Remade

Site - 002 | Remade

A Roblox experience owned by SCP: Redux.

RoleplayENSCP FoundationRoleplayRemake

Description (written by the developer; not a statement by this register)

Hello, welcome to Site 002 Remade! This place is intended to bring ValueChanged's Site-002 back to life. The game is intended to be a place for all ages to roleplay and have fun. Passes transfer from the old game to here, but if you want to support us it would be nice to purchase the passes from within store. Another simple way through which you can support us is by liking the game, as it helps the game reach more people through the algorithm. VIP server owners get access to the moderation panel, although it's a bit more limited in features (e.g. banning doesn't work).

Last updated by the developer 2 Aug 2026, 15:20 UTC.

0
playing (measured 9 Sept 2026, 04:19 UTC)
4,430
lifetime visits
80%
liked (57 👍 / 14 👎)
215
favourites (48.5 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 04:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Facility Manager
1,000 R$
Administrative Department
800 R$
Rapid Response Team
600 R$
Class-D Leader
450 R$
Internal Security Department
400 R$
Intelligence Agency
400 R$
Mobile Task Forces
250 R$
M4 Carbine
60 R$
Level 3 Clearance
50 R$
Glock 17
20 R$
Machete
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,013 · 0.00% win
How do I look? · other52 · 0.00% win
Hello there! · social36 · 0.00% win
I'm out of here! · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.59 September 2026 — 81 % liked9 October 2026 — 80 % liked19 October 2026 — 80 % liked9 September 202619 October 2026
3 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 04:2180no change
9 Oct 2026, 04:2080-1
9 Sept 2026, 04:1981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.