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[☀️SUMMER] Undertale Warp AU RPG

[☀️SUMMER] Undertale Warp AU RPG

A Roblox experience owned by UTWAR GROUP.

RacingENUndertaleWarp AUBoss Rush

Description (written by the developer; not a statement by this register)

Welcome To Undertale Warp Au Rpg! (shorten for UTW-AU-RPG or UTWAU) In this typical Type of an Rpg game, you killed Monsters, Bosses, SuperBosses, Raid Bosses, gain Level, Stronger Items, Armor, and Souls (Accessory) to Progress! More Story is being Build, make and others! Premium users have a 5% boost to stats Max Lvl:3500 Some Bosses will have attacks, to avoid attacks is to find a gap to it, and exploit it to beat the boss! THE BOSSES ARE MEANT TO BE HARD! Undertale By: Toby Fox Inspiration: Old Undertale Rpg games, Classical Rpg Games, Sans Multiverse (rpg one), AND more! WARNING: RPG KIT IS MADE BY ej0w's Modified Evercyan Kit, Bosses might be hard, Music will be copyrighted and replaced by Toolbox music! NOT ALL ARE CANON! IF THE BOSSES ARE UNBALANCED, WAIT TILL FURTHER NOTICE TO FIX IT! thanks for reading i guess TAGS: UNDERTALE, UNDERTALE RPG, RPG, UTWAU, UTWAURPG, UNDERTALE-WARP-AU-RPG

Last updated by the developer 10 Aug 2026, 12:44 UTC.

3
playing (measured 10 Aug 2026, 21:46 UTC)
365,510
lifetime visits
79%
liked (1,179 👍 / 308 👎)
2,612
favourites (7.1 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Crate Luck
199 R$
Omega Death Scythe
150 R$
2X Soul XP
150 R$
2X Sun Dollars
150 R$
1.5x The Exp and Gold!
100 R$
VIP
100 R$
Perma-Events (Please read desc before buying)
55 R$
1.5x The Damage
50 R$
Customization+
50 R$
Lifesaver NEO
29 R$
1.5x Luck!
25 R$
Remote Sell
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Boss Beaten! · progression33,342 · 0.00% win
Halloween 2025 Participant · social18,266 · 0.00% win
Don't worry, I have lots of ideas for badges. · other17,354 · 38.1% win
Join the game! · welcome14,649 · 100.0% win
Like Indexing Items · collection12,629 · 0.00% win
Christmas 2025 · other11,239 · 0.00% win
First Super Boss Beaten! · progression11,215 · 0.00% win
First Time Reset · other10,519 · 0.00% win
Or Indexing More Items · other8,599 · 0.00% win
CELLULAR DEATH. DEFEAT. · progression7,028 · 0.00% win
Beat HardMode Sans · progression6,949 · 0.00% win
Beat Six Souls Asgore · progression5,798 · 19.0% win
Or Indexing Even More Items · other5,261 · 0.00% win
First Secret Boss Beaten! · progression4,556 · 0.00% win
Beat GG!UF Sans (Secret Boss) · progression4,244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked4 September 2026 — 79 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:4679no change
24 Aug 2026, 23:4779no change
14 Aug 2026, 23:3379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.