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Dead Rails Tower Obby

Dead Rails Tower Obby

A Roblox experience owned by These Guys Made It.

ObbyENtower obbyparkourmultiplayer trolling

Dead Rails Tower Obby is an obby experience created on 2025-03-01. The game features 6 floors with 5 obstacles each. It has recorded 1,121,232 lifetime visits and 69,379 favorites. Currently, 0 players are active. The title holds a 40% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Dead Rails Tower Obby! 👀 💨In this tower obby you may challenge yourself through these 30 Obstacle Courses Through yourself without getting killed.💨 There are 6 Floors. 😼 Each floor has 5 Obstacles. 👀 You can troll people by pressing KILL ALL button at the Top Left of your screen 🤩 Note: This game is heavily inspired by Dead Rails, The models are used from the roblox library. If you think this is a copy, no its not. It's a tower obby game.

Last updated by the developer 15 May 2025, 07:18 UTC.

0
playing (measured 11 Aug 2026, 00:32 UTC)
1,121,232
lifetime visits
40%
liked (267 👍 / 407 👎)
69,376
favourites (61.9 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Explode Hand! (OP)
2,999 R$
Fling Hand
129 R$
Speed Coil
50 R$
Gravity Coil!
35 R$
Banana Peel
17 R$
Bloxy Cola!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Floor · progression843,672 · 0.00% win
Second Floor!! · progression384,788 · 0.00% win
Third Floor · progression215,602 · 0.00% win
Fourth Floor · progression150,935 · 0.00% win
You died · other150,063 · 0.00% win
Friend Joined! · social71,053 · 0.00% win
Fifth Floor63,600 · 0.00% win
Sixth Floor · progression27,485 · 0.00% win
You Won · progression22,532 · 0.00% win
Meet the Dev! · other5,830 · 0.00% win
Meet the Owner! · welcome5,421 · 0.00% win
Banana Slip.. · other759 · 0.00% win
Completed Eggstravaganza · collection173 · 0.00% win
Turned On Notifications! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4014 August 2026 — 40 % liked3 September 2026 — 40 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:4740no change
14 Aug 2026, 14:3540first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.