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[S3] ROUND SIX [SQUID GAME]

[S3] ROUND SIX [SQUID GAME]

A Roblox experience owned by ROUND SIX FANS.

MinigamesENSquid Game IPMini-gamesBattle Royale

Description (written by the developer; not a statement by this register)

🦑 Inspired by Squid Game! 💰 Welcome to Round Six. Only 1 will claim victory. Will you outlast the competition or fall with the rest? 🏆 Survive challenges: 🚦 Red Light, Green Light – Stop or perish. 🍪 Dalgona – Steady hands, or it’s over. 🔍 Glass Bridge – Luck or strategy? Choose wisely. 💡 Lights Out – Not everyone plays fair… 👟 Pentathlon – Teamwork is your lifeline. 🎪 Mingle – Hope you’re not alone. 🔪 Final Game – One-on-one for the ultimate prize. 🔥 IMMERSIVE, HIGH-STAKES ACTION Realistic graphics. Intense gameplay. The ultimate Squid Game experience. 👍 Think you have what it takes? Like & favorite for future updates! FEATURES: New emotes[still in beta] Tags: Squid, Game, Squid Game, Round Six, Red light green light, Dalgona, Pentathlon, Mingle, Six Legs, Glass, Bridge, Glass bridge, Ddakji, Gonggi, Jump, Rope, Jump rope, Keys and knives, season 3

Last updated by the developer 26 Mar 2026, 20:10 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
27,274,405
lifetime visits
79%
liked (19,285 👍 / 5,161 👎)
130,733
favourites (4.8 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Class Slot 5
599 R$
VIP
499 R$
Class Slot 4
349 R$
Emotes
349 R$
Cosmetics
299 R$
Poses
299 R$
Lighter
249 R$
Custom Death Sound
199 R$
Class Slot 3
199 R$
Skip Waiting
199 R$
Class Slot 2
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win! · progression76,240 · 0.00% win
5 Wins!! · progression243 · 0.00% win
10 WINS! · progression70 · 0.00% win
100 WINS!! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7923 August 2026 — 79 % liked2 September 2026 — 79 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0079no change
23 Aug 2026, 15:4779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.