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[Early Testing] Gone Fishing v0.4

[Early Testing] Gone Fishing v0.4

A Roblox experience owned by UncannyStudios.

SimulatorENfishing simulatorafk/idle mechanicsprogression/upgrades

Description (written by the developer; not a statement by this register)

This game can be fully AFK thanks to the autocast feature, allowing you to fish continuously without worrying about being disconnected due to the idle timer or updates. The game is still in its early stages, and things are subject to change. Feel free to leave suggestions in the group if you have any! This is a fishing simulator where you catch fish to sell for money and upgrade your fishing rods. 🖮 Keybinds 🖮 B - Open Inventory M - Open Stat Page N - Open Settings 1 - Equip Fishing Rod LMB - Cast Fishing Rod E - Interact Tags: Fishing, Afk, Simulator, Boats, Idle, Ocean, Islands, Adventure, Chill, Relaxing, Rods, Upgrade, Travel, Tycoon, Exploration, Water, Openworld, Progression, Collect, Casual

Last updated by the developer 19 Nov 2025, 19:56 UTC.

0
playing (measured 15 Aug 2026, 10:03 UTC)
14,968
lifetime visits
93%
liked (27 👍 / 2 👎)
38
favourites (2.5 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 10:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Supporter
300 R$
Bigger Bobber
200 R$
2x Movement Speed
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gone Fishing Tester · other1,174 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.