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Gang Shootout 💥

Gang Shootout 💥

A Roblox experience owned by Foenem Games.

RoleplayENgang warfarecrime simulationterritory control

Description (written by the developer; not a statement by this register)

🔥 Gang Shootout – Rule the Streets! 🔥 💥 Form factions, engage in criminal activities, battle rival groups, and expand your influence by conquering territories! JOIN FOR MORE UPDATES: https://www.roblox.com/communities/35648283/Foenem-Games#!/about 🎮CONSOLE SUPPORTED 🔫 WEAPONS 🏠 HOMES 📦 SAFE STORAGE 🚗 VEHICLES 💳 SWIPING 💳 💰BANK ROBBERY💰 AND MORE❗ 📢 Important: Shutdowns indicate updates to improve your gaming experience. tags - realistic hood, bronx, new york, roleplay, hood games. ps4, PS5, ps5, xbox, hood shootouts, switches, glocks, dracos, turfs, mobile, fun, glock, guns, RP, switches hood, california, gang, wars

Last updated by the developer 14 Dec 2025, 20:04 UTC.

0
playing (measured 12 Aug 2026, 22:37 UTC)
310,430
lifetime visits
85%
liked (319 👍 / 58 👎)
786
favourites (2.5 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

LOOTING
499 R$
GOLD DRACO
499 R$
SCAR!
499 R$
GLOCK SWITCH
449 R$
UZI DRUM
399 R$
BLACKMARKET!
399 R$
AR15 DRUM
399 R$
2X SWIPING!
199 R$
GLOCK SILENCED
199 R$
Extra Safe Storage!
199 R$
2X DUFFLE BAG
199 R$
NAMETAG
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO THE GAME! · welcome104,532 · 100.0% win
LEVEL 10! · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0585no change
15 Aug 2026, 00:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.