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(WIP) Oblivion Ops ⭐

(WIP) Oblivion Ops ⭐

A Roblox experience owned by Zympathy studios.

ShooterENsansteam defenseforgottenverse

Description (written by the developer; not a statement by this register)

A soul ops game with characters from the forgottenverse. tutorial: You can spawn as a forgottenversian that you have the requirements for and then u help to protect your team from the more stronger variants of sanses.

Last updated by the developer 22 Jul 2025, 14:34 UTC.

0
playing (measured 18 Aug 2026, 23:46 UTC)
204
lifetime visits
100%
liked (3 👍 / 0 👎)
6
favourites (29.4 per 1k visits)
1 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 23:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vin Sans (PRE-ORDER)
85 R$
Donation!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited the Forgottenverse! · welcome75 · 0.00% win
Played in pre-demo! · other11 · 0.00% win
You met the owner! · other8 · 0.00% win
You met the games artist! · other1 · 0.00% win
Tier 3 · progression0 · 0.00% win
Tier 4 · progression0 · 0.00% win
Tier 5 · progression0 · 0.00% win
Tier 2 · progression0 · 0.00% win
You met DragonGamer505! · social0 · 0.00% win
Greenbean Sans (Old Gamepass) · other0 · 0.00% win
Tier 1 · progression0 · 0.00% win
Sans...? defeated! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.